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Howard Delman
Delman Design

Tel: (408) 204-2447

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Accomplishments:


Coin-Operated Video Games

 

MagicBus controller for Hydro-Thunder, Midway Games Inc., 1998
The SAC II Motion Control Seat, Bally Sente Inc., 1986
The SAC I Programmable Arcade Game System, Bally Sente Inc., 1984
Snake Pit, Sente, Inc., 1983
Gridlee, Videa Inc., 1982
Asteroids, Atari Inc., 1979
Lunar Lander, Atari Inc., 1978
Fire Truck, Atari Inc., 1978
Canyon Bomber, Atari Inc., 1977
Superbug, Atari Inc., 1977

Other Products


Alpine, Carabiner shaped token for generating one-time passwords, Secure Computing Inc., 2006
Coin operated photo booth, FacePlace Photo, 2005
MT FH3-1, Telco lineman test set, Metrotel Corp., 2001
User interface board, NetTV Inc., 2000
Smart Plane, toy airplane, Smart Matter Inc., 1999
Combo-card, Credit card size password generator, Secure Computing Inc., 1998
MSX, Non-linear video editor, Videomedia Inc., 1998
TouchNet, "PlayNet", & "TeamNet" Coin operated internet entertainment, Aristo Games, 1996
The Digital Joypad, PF Magic, 1995
Joystick with integral LCD, Capcom USA, 1995
Edge 16, peripheral for the Sega Genesis consumer game player, PF Magic, 1994
Electro-Adventure educational video game for the US Navy, The Institute For Simulation & Training, 1991
Prototype computer, code name "Fast Eddie", Apple Computer, 1991
Software development system for "Lynx" handheld consumer video game, Epyx Inc., 1989
Point of purchase merchandiser, ByVideo Inc., 1983

 


Research and Development

Home moisture detector, MIMS Research & Development, 2002
Prototype of 3D Image Generator, Time Warner Interactive, 1996
Breadboard of ASIC for 3DO Multimedia Player, The 3DO Company, 1991
Investigation of Custom RISC CPU & Memory Interface, Apple Computer, 1990
Breadboard of ASIC for "Lynx" Consumer Video Game, Epyx Inc., 1988

 

Previous designs have included

ISA & PCI plug-in cards
USB peripherals
JPEG encoders & decoders
Embedded controllers
Complex state machines
Graphic LED, LCD, & VFD controllers
Video engines - 2D & 3D
SDRAMs, SGRAMs, VRAMs
Gate array, standard cell, & full custom ICs
Optimum bandwidth memory controllers/arbitrators
Numerous MPUs & MCUs, including 4, 8, 16, & 32 bit
Multiple FPGAs - some requiring hand partitioning, placing, & routing

 

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