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Men prefer four things to women: fast cars, guns, camping
equipment "tested on the slopes of Everest," and the World Series.
This is a thought-provoking list and good as far as it goes. But
lately there's been a fifth contender: a coin-operated, computerized
video game (I hesitate to call it a game) named Asteroids.
It's lunchtime in Manhattan, and the Playland arcade at Forty-seventh
Street and Broadway is crowded. Standing shoulder to shoulder with
Playland's traditional clientele of Times Square drifters and truant
schoolboys is what appears to be a full-scale assault team from the
corporate towers of nearby Rockefeller Center. You can hardly move from one
end of the place to the other without grinding your heel on somebody's
wing-tip shoe. Over near the Seventh Avenue entrance, a tall, thin
man with a briefcase pressed between his knees is hunched over a
flashing pinball table called JAMES BOND. At a change station near
the center of the room, a portly lawyer type is converting the contents
of his wallet into enough quarters to bribe a congressional subcommittee.
There are three-piece suits everywhere. But the densest agglomeration
of gray wool by far stands at the very front of the arcade by a long bank |
of thumping, thundering machines, where a veritable
legion of young executives is lined up three deep to play Asteroids.
Asteroids, at the moment I am writing, is the most popular
coin-operated game - video, pinball, or other - in the United States.
It jumped to the number one spot not long ago by out-earning Space
Invaders, a simple-minded but wildly successful Japanese import that
swept this country after creating something close to mass hysteria
(not to mention a coin shortage) in Japan. Introduced in December 1979,
Asteroids quickly became standard equipment in bars, arcades, and
airports all over the country. Tavern owners who had previously been
scared away from coin-op games by pinball's underworld reputation
now began to clamor for Asteroids. Atari Inc., the game's manufacturer, had
trouble keeping production in step with demand. There are now sixty
thousand Asteroids machines on location worldwide, most of them in
the United States and most of them astonishingly popular. Machines
in hot locations have been known to bring in as much as one thousand
dollars a week, enough to pay for themselves in a little more than a
fortnight. Operators who tend fleets of machines are finding they have
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extra trips to their locations just to empty the coin
boxes of the Asteroids machines.
As impressive as the sales and collection figures are, one
of the most intrigue facts about Asteroids is not how main people
are playing it but which ones. Continuing a trend begun by its immediate
predecessors, Asteroids has helped open up the coin-op market to a
brand-new clientele: not just chain-smoking teenagers with time on their
hands but responsible well-paid men in their twenties, thirties,
forties, and even fifties, who in some cases haven't seen the inside
of an amusement arcade since the days when pinball games had pins.
And now these men - these sober minions of the gross nation product - are
backing out of expense account lunches and sneaking away from elegant
restaurants to play Asteroids.
"I've pretty much eliminated lunch as an ongoing part of my
daily routine," says a thirty-four-year-old stockbroker. "I'd rather
play this game than eat. Along about four o'clock my stomach begins
to growl but Asteroids has made me a happy man."
You would think any game that could make a grown-up man do
without fully a third of his daily intake of food would be a heart-stopper
to look at, with pictures of |