Super Bug
Superbug was my first coin-operated video game. It presented a top down view of a city street. (It's original name was "City Driver".) The player had a fixed amount of time to drive his bright yellow "bug" as far as he could. Obviously, the idea was to drive as fast as possible. This was made difficult by sudden turns in the road, surprise oil slicks, sand traps, and parked cars.
The player could choose from one of two tracks. His controls consisted of a gas pedal, a steering wheel, and a four speed shifter.
I designed both the hardware and the software. The logic was completely TTL. The microprocessor was the Motorola 6800, an early eight bit device. I wrote the software in assembly language.
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